![in darkness in darkness](https://b1.filmpro.ru/c/222332.jpg)
![in darkness in darkness](http://3.bp.blogspot.com/-cmSifO_CqRI/TiU4m9J3RRI/AAAAAAAAAOA/wZvj2xcnZIc/s1600/darkness.jpg)
Use the zealots and other ground units to take care of the nydus worms during the mission.
![in darkness in darkness](https://images-na.ssl-images-amazon.com/images/S/pv-target-images/ff50b57aa38e04c51d9cb38d9a4ae5ac79aaeadba0776f02d24d03382df7f0b4._RI_V_TTW_.jpg)
There should be very little problem getting the bonus objectives with this strategy. You can then use the voidrays that are given to eliminate them, or just use the phoenix themselves if you have enough. The phoenix can lift up the hybrid units so they can be removed from the battle and eliminated last. You can either keep the colossi together and move them to each path as it is attacked or divide up your colossi equally between the three. The colossi should take care of any of the zerg units as they try to get through your wall. Once you have accomplished this, mass nothing besides colossus and phoenix. Just watch your units die, and the mission will end.Īn effective way to complete this mission is to simply wall yourself in completely with gateways/warpgates. When you get around 3400 kills though (on Brutal at least), the enemy will just start to swarm you like crazy. The mission continues after you've killed 1500 units, and you can either throw away all your units at this point, or continue to hold your position. This might not be true all the time, so if you're nervous, make a save file when the timer is at about 1:30. In my experience, this is a good time to pull to the high ground, because the archives will be safe. There will be a large attack about 30 seconds before the archives submerges. Both Void Rays and Carriers are good choices at this point its completely up to personal preference. Use your air units to snipe them, while your ground units clean up any units that emerge from the Nydus Worms.Īfter Carriers arrive, you can start building them as well. Having a ground composition will get overrun after about 2000 kills.Īt various points during the mission, Nydus Worms will pop up in your base. The Zerg's unit composition counters ground strongly, but sends very few hydras, so air units are the best way to go. Split the excess minerals between gateway units and cannons. The cannons at the perimeter of your base will inevitably fall do not mindlessly waste units trying to protect them.Īs soon as you receive the fleet of Void Rays, build a third Stargate and mass Void Rays.
#In darkness upgrade
Upgrade both air and ground attack, and build up 5-7 Gateways. Mass them up and spend your excess minerals on cannons around the archives. You'll want to levitate Hybrids to prevent them from killing you.Īt the beginning, the Zerg will not send much detection, so Dark Templar are your best friend. Be sure to use the abilities of the Phoenixes and the Mothership. Be sure to add all the air units to the separate hotkey. Finally, you'll receive Artanis in a Mothership, and he'll come with just ground units. Then you'll receive Selendis and her Carrier fleet. Next you'll receive Mohandar and his Void Ray wingmen. You'll first receive Urun and his Phoenix wingmen. Each wave of air units is accompanied by ground units. The key to this mission is to have the most cost-efficient army possible so that you kill the most units sustaining the least losses.Īt 5 points in the mission, you'll be granted more units and you'll also receive some hero units. Try to anticipate this moment not to lose all the probes. When the attacks spawn at the same time on different lanes, don't spend too much on trying to defend it. Take the Gold expansion as fast as possible (in the first seconds), this will allow you to produce a lot at the beginning. You'll also want to keep your air units that you both build and receive in a separate hotkey, to deal with Mutalisks and Broodlords. You should initially keep your army in one big group, but as the mission progresses, you'll want to split your army into two groups, as the enemy will begin to attack from two sides at once. Max out attack, then start researching armor. Your primary unit composition in this mission should consist of primarily Colossi and Immortals, but you'll want Stalkers for anti-air defense, and you'll also end up getting a lot of Zealots too, considering you should have an abundance of minerals throughout this mission.Īs you start out, be sure to start researching attack upgrades for both ground and air, as you'll need them later. You start off with a well established base, but you should build more Probes too, as you'll want the money. This mission is a defense mission, where you're expected to defend your base until you get overrun. Hard Difficulty requires 2000 unit kills, and Normal Difficulty 1500. 1.1.6 Note on Difficulty Level and Achievements.